A number of different types of maze, focusing on ideas rather
A straightforward maze based on hexagon cells. Start at the arrow, and find your way
to the red cell.
Click here for some notes on how to
solve this type of maze. The one featured here is called 'multiply connected'.
Here's a hexagon 'ruled based' maze. You start at the
left most cell, and try to get out at the right most cell.
You can move any number of cells in the direction of the
arrow. After you land on a cell you must set off again in
the direction of that cell's arrow.
Click here for a solution.
Owl maze - start at the left hand side of the branch; try to get out
at the right hand side of the branch. You must stay on the same colour tiles
until you come to a grey tile. You must leave a grey tile on a different
colour tile (eg if you arrived at a grey tile from a blue path, you must
choose a path that is not blue).
You're allowed on any colour except brown. You may not turn
round on a tile and go back the way you came.
You could use something similar as a garden patio...
Ice maze - the light blue hexagons are ice, and very slippery. The brown
hexagons are firm ground. You can stand on firm ground, but once you set
foot on the ice you keep sliding in the same direction until you hit firm
ground again. The green hexagons and the sides of the maze are made
of perfectly bouncy rubber - slide into it, and you bounce back the way
you came. Your task is to get from the left hand side to the right hand side.
It's not very hard, but I thought it was quite an interesting idea...
Step and turn maze - you have to get from the left hand side to the right
hand side, entering and exiting in a horizontal direction. Each time you step
into a cell you have to turn (change direction), according to the symbol
in that cell. If you fall off the edge of the maze, you have to start again.
A = turn 120 degrees, and come out at an Adjacent cell wall
Y = turn 60 degrees, and come out at one of the Y forked cell walls.
O = no turn, come out at the Opposite cell wall
Another interesting idea...
Click here for a solution.
3-D Maze - a maze on four floors. You enter at the bottom level
(the Ground floor), and make your way to the exit on the top level (level 3).
Stairs to the next level (up or down) are indicated (by the level number they
Line Maze - travelling on the lines, not the cells.
Enter as shown (on the line). Now go along each line in the direction
of the arrow and try to get back to the start.
Addition Maze - start at the cell on the left, and try to get out on
the right. You may only step into a cell if its sum is two more or less
than the cell you're standing on. Good for kids practising sums.
Good places for mazes in general:
Think Labyrinth! - Java make creator; review of maze algorithms; links
Mazemaker - includes some hexagonal mazes
The Maze Man - includes giant maize field mazes
Create a Maze - creates random mazes on the fly, various shapes
Maze shareware - software to download and make rectangular mazes
Amazing Maze Generator, The - creates random mazes on the fly, various shapes
Amazing Maize Maze - mainly American, giant maize field mazes
Randomizer - Java maze, solvable using the mouse
DailyPuzzle.com, Conk's magic mazes - generates easy or hard circular, rectangular etc mazes
Yahoo also has excellent lists of maze sites - search for 'maze'
Click to go to the Hall of Hexagons.
Comments and discussion always welcome -
last update 19Nov01
Copyright (c) 1998/2001 D R King